Day 1 of the game jam involved a 4:30 am wake up call - not your traditional software developer hours.

The reason for the early alarm was to pick up one of the team members from the airport! After some caffeine and catching up, we went to work.

We’re working in Godot to create some kind of 3D racing game. Everything is pretty much TBD. We’re learning the engine and making stuff up as we go. In an order to divide and conquer: I’m learning how multiplayer works. The out-of-town team member is learning how car physics work.

Happy to report that we have a car driving around on the screen and I’ve almost figured out how to use Godot’s MultiplayerSpawner and MultiplayerSynchronizer. Still working out a few bugs on the sync side.

Today we head over to the 3rd team member’s house to continue exploring and coding.

Viva Learning!